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Je n'arrive pas a lancer mon minecraft sur pc

Posez votre question johann722 1Messages postés dimanche 3 septembre 2017Date d'inscription 3 septembre 2017 Dernière intervention - Dernière réponse le 27 sept. 2017 à 23:00 par gibus21250
Bonjour, mon souci ses que dés que je lance mon minecraft pc sa me met un message d'erreur qui est :

[18:00:34] [main/INFO]: Setting user: Johann
[18:00:34] [main/INFO]: (Session ID is token: :511330c2a73239c0b5653f206df66298)
[18:00:35] [Client thread/INFO]: LWJGL Version: 2.9.1
[18:00:36] [Client thread/ERROR]: Couldn't set pixel format
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) ~[lwjgl-2.9.1.jar:?]
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) ~[lwjgl-2.9.1.jar:?]
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252) ~[lwjgl-2.9.1.jar:?]
at org.lwjgl.opengl.Display.createWindow(Display.java:306) ~[lwjgl-2.9.1.jar:?]
at org.lwjgl.opengl.Display.create(Display.java:848) ~[lwjgl-2.9.1.jar:?]
at org.lwjgl.opengl.Display.create(Display.java:757) ~[lwjgl-2.9.1.jar:?]
at bao.ag(SourceFile:327) [1.7.10.jar:?]
at bao.f(SourceFile:713) [1.7.10.jar:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [1.7.10.jar:?]
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.

Time: 03/09/17 18:00
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bao.ag(SourceFile:340)
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bao.ag(SourceFile:340)

-- Initialization --
Details:
Stacktrace:
at bao.f(SourceFile:713)
at net.minecraft.client.main.Main.main(SourceFile:148)

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_141, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 47079368 bytes (44 MB) / 125042688 bytes (119 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~~ERROR~~ NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\HP 8000\AppData\Roaming\.minecraft\crash-reports\crash-2017-09-03_18.00.37-client.txt
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Utile
+0
plus moins
Salut
il faut mettre à jour tes drivers graphique ! :D
Donnez votre avis

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