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4 réponses
-=D&R=-Artanis
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70
Date d'inscription
lundi 18 janvier 2010
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13 avril 2016
7
13 oct. 2010 à 19:12
13 oct. 2010 à 19:12
Donne la configuration de ton PC ce sera déjà bien ;)
Marseillais13127
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224
Date d'inscription
lundi 13 juillet 2009
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23 juillet 2015
28
13 oct. 2010 à 19:13
13 oct. 2010 à 19:13
Je ne connais pas la bonne config, ni celle de mon pc (Ouais, je suis un noob :) ) Mais en tout les cas je sais que j'en ai une de merde, le jour de l'achat on m'a dis que mon pc n'etais pas conçu pour les jeux, et Counter Strike marchais très bien !
(Je précise : J'ai essayé d'autre jeux, ils buguent tous donc je confirme, j'ai une config de merde !
(Je précise : J'ai essayé d'autre jeux, ils buguent tous donc je confirme, j'ai une config de merde !
Falconen
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12
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mardi 28 septembre 2010
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24 mars 2011
12
13 oct. 2010 à 19:16
13 oct. 2010 à 19:16
Tu peu obtenir ta configuration sur www.ma-config.com/
-=D&R=-Artanis
Messages postés
70
Date d'inscription
lundi 18 janvier 2010
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Dernière intervention
13 avril 2016
7
13 oct. 2010 à 19:17
13 oct. 2010 à 19:17
C'est vrai que Counter-Strike n'est pas très gourmand vu les graphismes
Bonjour je te propose ma config après fait comme tu le sens.C'est celle de RpK (Verygames). après tu peux changer le cl_crosshairscale à tes préférences
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
sensitvity "3.5"
cl_crosshairscale "1000"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_cmdrate "66"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_min_ct "2"
cl_min_t "2"
cl_minmodels "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "66"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "300"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "1"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "30000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.04"
snd_profile "0"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "0"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "1"
volume 0.5
zoom_sensitivity_ratio "0.8"
r_rainsimulate 0
r_propsmaxdist 1000
r_lod -1
r_decal_cullsize 1
mp_decals 300
blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"
sensitvity "3.5"
cl_crosshairscale "1000"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_cmdrate "66"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_min_ct "2"
cl_min_t "2"
cl_minmodels "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "66"
cl_wpn_sway_interp "0"
closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"
fps_max "300"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mp_decals "1"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"
rate "30000"
rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"
showhitlocation "1"
snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.04"
snd_profile "0"
sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "0"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "1"
volume 0.5
zoom_sensitivity_ratio "0.8"
r_rainsimulate 0
r_propsmaxdist 1000
r_lod -1
r_decal_cullsize 1
mp_decals 300