Quel config Counter Strike Source

Fermé
VitaSkunk - 13 oct. 2010 à 19:10
 Profil bloqué - 14 oct. 2010 à 20:58
Bonjour,

J'aimerais avoir une bonne config CSS en fonction de mon PC, pouvez vous m'aider svp

Merci


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4 réponses

-=D&R=-Artanis Messages postés 70 Date d'inscription lundi 18 janvier 2010 Statut Membre Dernière intervention 13 avril 2016 7
13 oct. 2010 à 19:12
Donne la configuration de ton PC ce sera déjà bien ;)
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Marseillais13127 Messages postés 224 Date d'inscription lundi 13 juillet 2009 Statut Membre Dernière intervention 23 juillet 2015 28
13 oct. 2010 à 19:13
Je ne connais pas la bonne config, ni celle de mon pc (Ouais, je suis un noob :) ) Mais en tout les cas je sais que j'en ai une de merde, le jour de l'achat on m'a dis que mon pc n'etais pas conçu pour les jeux, et Counter Strike marchais très bien !
(Je précise : J'ai essayé d'autre jeux, ils buguent tous donc je confirme, j'ai une config de merde !
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Falconen Messages postés 12 Date d'inscription mardi 28 septembre 2010 Statut Membre Dernière intervention 24 mars 2011 12
13 oct. 2010 à 19:16
Tu peu obtenir ta configuration sur www.ma-config.com/
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-=D&R=-Artanis Messages postés 70 Date d'inscription lundi 18 janvier 2010 Statut Membre Dernière intervention 13 avril 2016 7
13 oct. 2010 à 19:17
C'est vrai que Counter-Strike n'est pas très gourmand vu les graphismes
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Profil bloqué
14 oct. 2010 à 20:58
Bonjour je te propose ma config après fait comme tu le sens.C'est celle de RpK (Verygames). après tu peux changer le cl_crosshairscale à tes préférences

blink_duration "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_show_history "0"

sensitvity "3.5"
cl_crosshairscale "1000"
cl_allowdownload "0"
cl_allowupload "0"
cl_autohelp "0"
cl_autowepswitch "0"
cl_c4progressbar "1"
cl_cmdrate "66"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_downloadfilter "nosounds"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_logofile "0"
cl_min_ct "2"
cl_min_t "2"
cl_minmodels "0"
cl_phys_props_max "0"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "1"
cl_ragdoll_physics_enable "1"
cl_resend "6"
cl_show_splashes "0"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "30"
cl_updaterate "66"
cl_wpn_sway_interp "0"

closecaption "0"
con_enable "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2"
dsp_water "14"
flex_smooth "0"

fps_max "300"

func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"

mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_monitorgamma "1.6"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"

mp_decals "1"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_TransitionSensitivity "0"
r_WaterDrawReflection "0"
r_avglight "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_forcewaterleaf "0"
r_lightaverage "0"
r_lod "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
//r_mmx "1"
r_modellodscale "0.1"
r_norefresh "0"
r_occlusion "0"
r_phong "0"
r_renderoverlayfragment "0"
r_rootlod "2"
r_ropetranslucent "0"
r_shadowmaxrendered "1"
r_shadowrendertotexture "1"
r_shadows "1"
//r_sse "1"
//r_sse2 "1"
r_teeth "0"
r_updaterefracttexture "0"
r_waterdrawreflection "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0"
r_worldlights "0"

rate "30000"

rope_averagelight "0"
rope_collide "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"

showhitlocation "1"

snd_async_fullyasync "0"
snd_digital_surround "1"
snd_flushasync
snd_mixahead "0.04"
snd_profile "0"

sv_forcepreload "1"
sv_unlag "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
voice_enable "1"
voice_loopback "1"
voice_modenable "0"
voice_scale "1"
weapon_showproficiency "1"
cl_showfps "1"
volume 0.5
zoom_sensitivity_ratio "0.8"
r_rainsimulate 0
r_propsmaxdist 1000
r_lod -1
r_decal_cullsize 1
mp_decals 300
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