Medal of honor, open gl tout plante, SOS

Résolu/Fermé
fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 - 11 juin 2007 à 13:23
 badar teyar - 25 juin 2010 à 17:53
bonjour, donc j'ai un problemes avec ce jeu, j'ai lue les sujets parlant de ce meme problemes, essaye toute les solutions proposer sans que ca fonctione.... j'ai d'autre jeu installer sans qu'il ya le moindre problemes, ( cossack, rails across america, trafic giant, la totalitè de sim, sim city4 etc...) quoique game spy arcade m'enbete car sais en anglais et je sais pas trop quoi faire, enfin, je vous met un copier/coller de la console de lancement de medal of honor et surtout vous remercie de votre aide.
ps: mis a jour pilote et telecharger open GL, ses fait...

--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Jan 27 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHDA\main\Pak6Fr.pk3 (602 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHDA\main\Pak0.pk3 (11174 files)
C:\Program Files\EA GAMES\MOHDA/main

----------------------
18415 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
execing safemode.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 115
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
GLW_StartOpenGL() - could not load OpenGL subsystem
A voir également:

8 réponses

fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 15
12 juin 2007 à 14:21
toujours rien...
0
fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 15
16 juil. 2007 à 11:31
tu ma repondu sur un autre topic pour comand et conquer... merci
0
Lulu the first
2 sept. 2007 à 17:45
Salut je Lance le jeu je le coupe et voila ce que je vois je mes un COPIER/COLLER



--- Common Initialization ---
Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
----- FS_Startup -----
Current search path:
C:\Program Files\EA Games\mohda\main\Ådmin-Pro_1.22.pk3 (197 files)
C:\Program Files\EA Games\mohda\main\zzzzzzzzz_weihnachts_dorf.pk3 (44 files)
C:\Program Files\EA Games\mohda\main\zzzzzzz_UB_MOHaaMapMODv02.pk3 (9 files)
C:\Program Files\EA Games\mohda\main\zzzzzzuser-Rookie_One-Fire_For_Effect_v0.8.pk3 (25 files)
C:\Program Files\EA Games\mohda\main\zzzzzz-STALINGRAD_SNOW2.pk3 (33 files)
C:\Program Files\EA Games\mohda\main\zzzzz_mohdm1_2.pk3 (29 files)
C:\Program Files\EA Games\mohda\main\zzzzzOptionalCallvote(Demo).pk3 (1 files)
C:\Program Files\EA Games\mohda\main\zzz_frogmod.pk3 (3 files)
C:\Program Files\EA Games\mohda\main\zzz_botaddon_moh111_mohdm6_beta2.pk3 (11 files)
C:\Program Files\EA Games\mohda\main\zzz_botaddon_moh100_mohdm6_beta2.pk3 (11 files)
C:\Program Files\EA Games\mohda\main\zzz_bot_addon_v2_cheech.pk3 (9 files)
C:\Program Files\EA Games\mohda\main\zzz-bbunliminted.pk3 (41 files)
C:\Program Files\EA Games\mohda\main\zz-Basebuilder.pk3 (19 files)
C:\Program Files\EA Games\mohda\main\zZzZzZzZz-Teleporter-Mod1.0-FINAL-Server.pk3 (25 files)
C:\Program Files\EA Games\mohda\main\zZz-user_variety_pack_mod.pk3 (94 files)
C:\Program Files\EA Games\mohda\main\user-thefalls.pk3 (20 files)
C:\Program Files\EA Games\mohda\main\user-stlo2.pk3 (8 files)
C:\Program Files\EA Games\mohda\main\user-mohextreme_beta1.pk3 (1711 files)
C:\Program Files\EA Games\mohda\main\user-mefy-extgametypes-1_2_2-STOCKMAPS+Teleporter-Mod1.0-FINAL.pk3 (55 files)
C:\Program Files\EA Games\mohda\main\user-mefy-extgametypes-1_2_2-STOCKMAPS+Teleporter-Mod1.0-FINAL-2.pk3 (55 files)
C:\Program Files\EA Games\mohda\main\user-TrainingCenter.pk3 (42 files)
C:\Program Files\EA Games\mohda\main\user---(chrisredfield003)super clips.pk3 (18 files)
C:\Program Files\EA Games\mohda\main\stalingrad1942.pk3 (34 files)
C:\Program Files\EA Games\mohda\main\mp_sawmill_lib.pk3 (18 files)
C:\Program Files\EA Games\mohda\main\mp_ai_beta2.pk3 (20 files)
C:\Program Files\EA Games\mohda\main\jv_bot01.pk3 (77 files)
C:\Program Files\EA Games\mohda\main\entdefs.pk3 (19 files)
C:\Program Files\EA Games\mohda\main\city_nights.pk3 (388 files)
C:\Program Files\EA Games\mohda\main\botmenu_V2.pk3 (4 files)
C:\Program Files\EA Games\mohda\main\basebuilder_map.pk3 (15 files)
C:\Program Files\EA Games\mohda\main\Zuser Flakriders 27A1 Commando With Strap.pk3 (23 files)
C:\Program Files\EA Games\mohda\main\X-MEN_PanzerIV.pk3 (49 files)
C:\Program Files\EA Games\mohda\main\User.L!L!N£-Multi-crosshairs.pk3 (38 files)
C:\Program Files\EA Games\mohda\main\User-Stlo.pk3 (15 files)
C:\Program Files\EA Games\mohda\main\User-NoTitleScreen.pk3 (2 files)
C:\Program Files\EA Games\mohda\main\User - Altstadt.pk3 (12 files)
C:\Program Files\EA Games\mohda\main\USER_Remote_Village_FIXED.pk3 (47 files)
C:\Program Files\EA Games\mohda\main\Pak7Fr.pk3 (102 files)
C:\Program Files\EA Games\mohda\main\Pak6Fr.pk3 (602 files)
C:\Program Files\EA Games\mohda\main\Pak5.pk3 (259 files)
C:\Program Files\EA Games\mohda\main\Pak4.pk3 (593 files)
C:\Program Files\EA Games\mohda\main\Pak3.pk3 (669 files)
C:\Program Files\EA Games\mohda\main\Pak2.pk3 (4722 files)
C:\Program Files\EA Games\mohda\main\Pak1.pk3 (396 files)
C:\Program Files\EA Games\mohda\main\Pak0.pk3 (11177 files)
C:\Program Files\EA Games\mohda\main\BSunrise3-3a.pk3 (38 files)
C:\Program Files\EA Games\mohda\main\Avignon.pk3 (27 files)
C:\Program Files\EA Games\mohda/main

----------------------
21806 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 210
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...44 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_ARB_texture_compression
...GL_EXT_texture_env_add not found
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE
GL_VERSION: 1.5.7
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 30448 clocks
glDrawPixels w/ RGB: 29865 clocks
glTexSubImage2D w/ BGR: 29256002 clocks
glTexSubImage2D w/ RGB: 77953782 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
------ Force Feedback Initialization -----
Loading ff...
ff: Creating feedback device:
ff: ...no ff mouse found
Failed to load ff dll
------------------------------------------
--------- Force Feedback Shutdown --------
------------------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: XBOX
IP: 206.6.163.2
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 4 speakers
reverb - OFF
samplebits - 16
speed - 22050
----------------------
------- Sound Initialization Complete ------- 3138 ms
Setting up Shaders
Loading inventory...
UI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_svt.urc********************
ERROR: Couldn't load font Delima-30

********************
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
Loading inventory...
Cmd_AddCommand: pushmenu already defined
Cmd_AddCommand: pushmenu_sp already defined
Cmd_AddCommand: pushmenu_dm already defined
Cmd_AddCommand: forcemenu already defined
Cmd_AddCommand: popmenu already defined
Cmd_AddCommand: showmenu already defined
Cmd_AddCommand: hidemenu already defined
Cmd_AddCommand: widgetcommand already defined
Cmd_AddCommand: globalwidgetcommand already defined
Cmd_AddCommand: listmenus already defined
Cmd_AddCommand: togglemenu already defined
Cmd_AddCommand: loadmenu already defined
Cmd_AddCommand: maplist already defined
Cmd_AddCommand: dmmapselect already defined
Cmd_AddCommand: ui_startdmmap already defined
Cmd_AddCommand: viewspawnlist already defined
Cmd_AddCommand: lod_spawnlist already defined
Cmd_AddCommand: soundpicker already defined
Cmd_AddCommand: notepad already defined
Cmd_AddCommand: editscript already defined
Cmd_AddCommand: editshader already defined
Cmd_AddCommand: editspecificshader already defined
Cmd_AddCommand: inv_restart already defined
Cmd_AddCommand: ui_showmouse already defined
Cmd_AddCommand: ui_hidemouse already defined
Cmd_AddCommand: ui_saveconsolepos already defined
Cmd_AddCommand: ui_loadconsolepos already defined
Cmd_AddCommand: ui_testlist already defined
Cmd_AddCommand: clear already defined
Cmd_AddCommand: ui_hud already defined
Cmd_AddCommand: ui_resetcvars already defined
Cmd_AddCommand: ui_checkrestart already defined
Cmd_AddCommand: centerprint already defined
Cmd_AddCommand: locationprint already defined
Cmd_AddCommand: ui_addhud already defined
Cmd_AddCommand: ui_removehud already defined
Cmd_AddCommand: startserver already defined
Cmd_AddCommand: finishloadingscreen already defined
Cmd_AddCommand: playermodel already defined
Cmd_AddCommand: ui_applyplayermodel already defined
Cmd_AddCommand: ui_getplayermodel already defined
Cmd_AddCommand: +statistics already defined
Cmd_AddCommand: -statistics already defined
UI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_colt45.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_kar98.urcUI: Invalid token 'outlinedtext' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 61 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 79 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 97 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token '1' on line 116 of ui/hud_ammo_thompson.urcUI: Invalid token 'outlinedtext' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 39 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 56 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 73 of ui/hud_ammo_svt.urcUI: Invalid token 'outlinedtext' on line 91 of ui/hud_ammo_svt.urcUI: Invalid token '1' on line 91 of ui/hud_ammo_svt.urcrecursive error after: Couldn't load font Delima-30
0
Lulu the first
2 sept. 2007 à 17:47
et donc sa me dit que tout est invalide et je pe pas jouer a ce jeu donc comment on fait pour jouer MERCI D'AVANCE
0

Vous n’avez pas trouvé la réponse que vous recherchez ?

Posez votre question
badar teyar
25 juin 2010 à 17:53
moi badar et titoun
0
fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 15
11 juin 2007 à 19:07
pouvez-vous m'aider svp. j'ai fait des mises a jours pilote qui n'ont rien changer juste planter ma connexion internet...
-1
fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 15
12 juin 2007 à 01:26
hip hop , on remonte...
-1
fly910 Messages postés 228 Date d'inscription dimanche 1 avril 2007 Statut Membre Dernière intervention 12 novembre 2011 15
12 juin 2007 à 02:00
donc le logiciel SIW me donne ce diagnostic pour open GL:

OpenGL Library
Vendeur Microsoft Corporation
Renderer GDI Generic
Version 1.1.0
Acceleration Not Accelerated (Software)
GL Extensions GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_texture
OpenGLU Library
Version 1.2.2.0 Microsoft Corporation
GLU Extensions GL_EXT_bgra
Color buffer 8 bit red, 8 bit green, 8 bit blue, 0 bit alpha.
Depth buffer 32 bit.
Stencil buffer 8 bit.
-1
Alors c est simple il faut avoir la derniere versioin de ta carte graphique pour pouvoir supporter l opengl .C koi ta carte mere ?Moi j ai u le meme probleme mais avec la mise a jour de ma carte graphique tt fonctionnais a merveille.
0