Problème MAJ 1903 causé peut-être par AMD Ryzen 7 !!?

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23924
Date d'inscription
vendredi 25 mars 2005
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10 décembre 2019
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jeanbern
Messages postés
23924
Date d'inscription
vendredi 25 mars 2005
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10 décembre 2019
-
Salut à toutes et à tous,
Hé oui une longue absence et un petit retour sur CCM. Mais aussi un petit problème qui semble impossible à résoudre dans l'immédiat !!

J'ai le message suivant en voulant mettre à Jour W10:


J'ai toutes les dernière MAJ proposées par les sites ( AMD, MSI etc..)
Mon Pilote RAID est à jour : >ICI<



Voici ma configuration:
Windows 10 Édition Famille 64 bits

Boitier : Corsair Obsidian 750D Airflow Noir
Processeur : AMD Ryzen 7 2700X Wraith Prism Edition (3.7 GHz)
Carte Mère : ATX Socket AM4 AMD X470 GAMING PLUS 4x DDR4 - SATA 6Gb/s + M.2 - USB 3.1 - 3x PCI-Express 3.0 16x – LED.
Carte Graphique : MSI GeForce GTX 1660 ARMOR 6G OC 6 Go GDDR5 - HDMI/Tri DisplayPort - PCI Express (NVIDIA GeForce GTX 1660).
Mémoire : G.Skill Aegis 32 Go (4 x 8 Go) DDR4 3000 MHz CL16 - Kit Dual Channel 2 barrettes de RAM DDR4 PC4-24000 - F4-3000C16D-16GISB
Alimentation : Antec EA750G PRO - Alimentation modulaire 750 Watts ATX12V 2.3 80 PLUS Gold
Disque SSD : Samsung SSD 970 EVO Plus M.2 PCIe NVMe 500 Go
Disque Dur 3.5 ‘’ : 2 X Western Digital WD Black Desktop 1 To SATA 6Gb/s - 7200 RPM 64 Mo Serial ATA 6Gb/s - WD1003FZEX . Montés en RAID 1
Lecteur : ASUS BW-16D1HT (bulk) - Graveur Blu-ray, M-Disc et DVD - BD-R/RE 16/2x DL(BD-R/RE) 12/2x DVD(+/-)RW/RAM 16/16/8/5 DL(+/-) 8/8x CD-RW 48/24x Serial ATA
Ventilateurs : 3 X Corsair Air Series ML 140 Pro LED Bleu
Carte Contrôleur : StarTech.com PEXUSB3S7 - Carte contrôleur PCI-Express 1x avec 7 ports USB 3.0 UASP

Alors soit les Pilotes MSI ne sont pas encore disponibles soit y a comme un problème sur la MAJ 1903 dont Microsoft n'a pas tenu compte !!?


Merci à toutes et à tous pour vos réponses

Bernard

25 réponses

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172982
Date d'inscription
mercredi 17 mai 2006
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Modérateur, Contributeur sécurité
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13 décembre 2019
18546
jeanbern
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23924
Date d'inscription
vendredi 25 mars 2005
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10 décembre 2019
2531
NON , J'ai fait un reset après j'ai fait ce que tu m'as dit :
#web-contents-occlusion et #calculate-native-win-occlusion qui étaient activés

Maintenant c'est ainsi comme sur ma capture
Malekal_morte-
Messages postés
172982
Date d'inscription
mercredi 17 mai 2006
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Dernière intervention
13 décembre 2019
18546 > jeanbern
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23924
Date d'inscription
vendredi 25 mars 2005
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10 décembre 2019

ok vois si ça règle le problème.
jeanbern
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23924
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vendredi 25 mars 2005
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2531
Qu'entends tu par "icône de Lance" pour -disable-backgrounding-occluded-windows
jeanbern
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23924
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vendredi 25 mars 2005
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2531
Pour l'instant ça va : le chrome://gpu/ me donne ceci :

Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated
Multiple Raster Threads: Enabled
Out-of-process Rasterization: Disabled
Hardware Protected Video Decode: Unavailable
Rasterization: Hardware accelerated
Skia Renderer: Disabled
Video Decode: Hardware accelerated
Viz Display Compositor: Enabled
Viz Hit-test Surface Layer: Enabled
WebGL: Hardware accelerated
WebGL2: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
decode_encode_srgb_for_generatemipmap
disable_delayed_copy_nv12
disable_direct_composition_video_overlays
disable_discard_framebuffer
disable_vp_scaling
exit_on_context_lost
force_cube_complete
scalarize_vec_and_mat_constructor_args
disabled_extension_GL_KHR_blend_equation_advanced
disabled_extension_GL_KHR_blend_equation_advanced_coherent
Problems Detected
Protected video decoding with swap chain is for Windows and Intel only
Disabled Features: protected_video_decode
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Always rewrite vec/mat constructors to be consistent: 398694
Applied Workarounds: scalarize_vec_and_mat_constructor_args
ANGLE crash on glReadPixels from incomplete cube map texture: 518889
Applied Workarounds: force_cube_complete
Framebuffer discarding can hurt performance on non-tilers: 570897
Applied Workarounds: disable_discard_framebuffer
Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
Applied Workarounds: decode_encode_srgb_for_generatemipmap
Delayed copy NV12 displays incorrect colors on NVIDIA drivers.: 728670
Applied Workarounds: disable_delayed_copy_nv12
Hardware overlays result in black videos on non-Intel GPUs: 932879
Applied Workarounds: disable_direct_composition_video_overlays
Don't use video processor scaling on non-Intel GPUs.: 993233
Applied Workarounds: disable_vp_scaling
ANGLE Features
disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
On Qualcomm GPUs, program binaries don't contain transform feedback varyings
lose_context_on_out_of_memory (Frontend workarounds): Enabled
Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled
Always rewrite vec/mat constructors to be consistent
sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer
add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled
On D3D ntel drivers <4815 when rendering with no render target, two bugs lead to incorrect behavior
allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled
Some drivers corrupt texture data when clearing for robust resource initialization.
call_clear_twice (D3D workarounds) 655534: Disabled
On some Intel drivers, using clear() may not take effect
depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
Bug in NVIDIA D3D11 Driver version <=347.88 and >368.81 triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
disable_b5g6r5_support (D3D workarounds): Disabled
On Intel and AMD drivers, textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
emulate_isnan_float (D3D workarounds) 650547: Disabled
On some Intel drivers, using isnan() on highp float will get wrong answer
emulate_tiny_stencil_textures (D3D workarounds): Disabled
On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
expand_integer_pow_expressions (D3D workarounds): Enabled
The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
flush_after_ending_transform_feedback (D3D workarounds): Enabled
NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
force_atomic_value_resolution (D3D workarounds) anglebug:3246: Enabled
On an NVIDIA D3D driver, the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
get_dimensions_ignores_base_level (D3D workarounds): Enabled
Some NVIDIA drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
mrt_perf_workaround (D3D workarounds): Enabled
Some NVIDIA D3D11 drivers have a bug where they ignore null render targets
pre_add_texel_fetch_offsets (D3D workarounds): Disabled
On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
rewrite_unary_minus_operator (D3D workarounds): Disabled
On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in vertex shaders
select_view_in_geometry_shader (D3D workarounds): Disabled
The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
set_data_faster_than_image_upload (D3D workarounds): Enabled
Set data faster than image upload
skip_vs_constant_register_zero (D3D workarounds): Enabled
On NVIDIA D3D driver v388.59 in specific cases the driver doesn't handle constant register zero correctly
use_instanced_point_sprite_emulation (D3D workarounds): Disabled
Some D3D11 renderers do not support geometry shaders for pointsprite emulation
use_system_memory_for_constant_buffers (D3D workarounds) 593024: Disabled
On some Intel drivers, copying from staging storage to constant buffer storage does not work
zero_max_lod (D3D workarounds): Disabled
D3D11 is missing an option to disable mipmaps on a mipmapped texture
Version Information
Data exported 2019-11-18T16:45:15.476Z
Chrome version Chrome/78.0.3904.97
Operating system Windows NT 10.0.18363
Software rendering list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/software_rendering_list.json
Driver bug list URL https://chromium.googlesource.com/chromium/src/+/021b9028c246d820be17a10e5b393ee90f41375e/gpu/config/gpu_driver_bug_list.json
ANGLE commit id 66e0feec40dc
2D graphics backend Skia/78 a40a8a58755f952280cac9dfdcbf761aa7d29a52
Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --disable-features=CalculateNativeWinOcclusion,WebContentsOcclusion --flag-switches-end
Driver Information
Initialization time 179
In-process GPU false
Passthrough Command Decoder true
Sandboxed true
GPU0 VENDOR = 0x10de, DEVICE= 0x2184 *ACTIVE*
GPU1 VENDOR = 0x1414, DEVICE= 0x008c
Optimus false
AMD switchable false
Desktop compositing Aero Glass
Direct composition true
Supports overlays false
YUY2 overlay support NONE
NV12 overlay support NONE
Diagonal Monitor Size of \\.\DISPLAY2 27.0"
Diagonal Monitor Size of \\.\DISPLAY3 27.0"
Diagonal Monitor Size of \\.\DISPLAY4 27.0"
Diagonal Monitor Size of \\.\DISPLAY1 31.5"
Driver D3D12 feature level D3D 12.1
Driver Vulkan API version Vulkan API 1.1.0
Driver vendor ANGLE (NVIDIA)
Driver version 26.21.14.4120
GPU CUDA compute capability major version 0
Pixel shader version 5.0
Vertex shader version 5.0
Max. MSAA samples 8
Machine model name
Machine model version
GL_VENDOR Google Inc.
GL_RENDERER ANGLE (NVIDIA GeForce GTX 1660 Direct3D11 vs_5_0 ps_5_0)
GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.66e0feec40dc)
GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object OES_compressed_EAC_R11_signed_texture OES_compressed_EAC_R11_unsigned_texture OES_compressed_EAC_RG11_signed_texture OES_compressed_EAC_RG11_unsigned_texture OES_compressed_ETC2_RGB8_texture OES_compressed_ETC2_RGBA8_texture OES_compressed_ETC2_punchthroughA_RGBA8_texture OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture OES_compressed_ETC2_sRGB8_alpha8_texture OES_compressed_ETC2_sRGB8_texture
Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
Disabled WebGL Extensions
Window system binding vendor Google Inc. (adapter LUID: 000000000000e07b)
Window system binding version 1.4 (ANGLE 2.1.0.66e0feec40dc)
Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible
Direct rendering version unknown
Reset notification strategy 0x8252
GPU process crash count 0
gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRX_1010102: not supported, RGBX_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
Compositor Information
Tile Update Mode One-copy
Partial Raster Enabled
GpuMemoryBuffers Status
R_8 Software only
R_16 Software only
RG_88 Software only
BGR_565 Software only
RGBA_4444 Software only
RGBX_8888 GPU_READ, SCANOUT
RGBA_8888 GPU_READ, SCANOUT
BGRX_8888 Software only
BGRX_1010102 Software only
RGBX_1010102 Software only
BGRA_8888 Software only
RGBA_F16 Software only
YVU_420 Software only
YUV_420_BIPLANAR Software only
P010 Software only
Display(s) Information
Info Display[2528732444] bounds=[0,0 2560x1440], workarea=[0,0 2560x1440], scale=1.5, external.
Color space information {primaries_d50_referred: [[0.6540, 0.3330], [0.3050, 0.6260], [0.1461, 0.0467]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
SDR white level in nits 80
Bits per color component 8
Bits per pixel 24
Refresh Rate in Hz 60
Video Acceleration Information
Decode h264 baseline up to 4096x2304 pixels
Decode h264 baseline up to 2304x4096 pixels
Decode h264 main up to 4096x2304 pixels
Decode h264 main up to 2304x4096 pixels
Decode h264 high up to 4096x2304 pixels
Decode h264 high up to 2304x4096 pixels
Decode vp9 profile0 up to 8192x8192 pixels
Decode vp9 profile0 up to 8192x8192 pixels
Decode vp9 profile2 up to 8192x8192 pixels
Decode vp9 profile2 up to 8192x8192 pixels
Encode h264 baseline up to 3840x2176 pixels and/or 30.000 fps
Encode h264 main up to 3840x2176 pixels and/or 30.000 fps
Encode h264 high up to 3840x2176 pixels and/or 30.000 fps
Diagnostics
0
b3DAccelerationEnabled true
b3DAccelerationExists true
bAGPEnabled true
bAGPExistenceValid true
bAGPExists true
bCanRenderWindow true
bDDAccelerationEnabled true
bDriverBeta false
bDriverDebug false
bDriverSigned false
bDriverSignedValid false
bNoHardware false
dwBpp 32
dwDDIVersion 12
dwHeight 2160
dwRefreshRate 60
dwWHQLLevel 0
dwWidth 3840
iAdapter 0
lDriverSize 963176
lMiniVddSize 0
szAGPStatusEnglish Enabled
szAGPStatusLocalized Activé
szChipType GeForce GTX 1660
szD3DStatusEnglish Enabled
szD3DStatusLocalized Activé
szDACType Integrated RAMDAC
szDDIVersionEnglish 12
szDDIVersionLocalized 12
szDDStatusEnglish Enabled
szDDStatusLocalized Activé
szDXVAHDEnglish Supported
szDXVAModes
szDescription NVIDIA GeForce GTX 1660
szDeviceId 0x2184
szDeviceIdentifier {D7B71E3E-62C4-11CF-CA67-9D171BC2D735}
szDeviceName \\.\DISPLAY1
szDisplayMemoryEnglish 22348 MB
szDisplayMemoryLocalized 22348 MB
szDisplayModeEnglish 3840 x 2160 (32 bit) (60Hz)
szDisplayModeLocalized 3840 x 2160 (32 bit) (60Hz)
szDriverAssemblyVersion 26.21.14.4120
szDriverAttributes Final Retail
szDriverDateEnglish 06/11/2019 01:00:00
szDriverDateLocalized 11/6/2019 01:00:00
szDriverLanguageEnglish English
szDriverLanguageLocalized Anglais
szDriverModelEnglish WDDM 2.6
szDriverModelLocalized WDDM 2.6
szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1ffb45b74346b667\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1ffb45b74346b667\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1ffb45b74346b667\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_1ffb45b74346b667\nvldumdx.dll
szDriverNodeStrongName oem22.inf:0f066de38e81edd2:Section152:26.21.14.4120:pci\ven_10de&dev_2184
szDriverSignDate Unknown
szDriverVersion 26.21.0014.4120
szKeyDeviceID Enum\PCI\VEN_10DE&DEV_2184&SUBSYS_37931462&REV_A1
szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{F46F625A-09F2-11EA-B29B-00D86139F598}\0000
szManufacturer NVIDIA
szMiniVdd inconnu
szMiniVddDateEnglish Unknown
szMiniVddDateLocalized inconnu
szMonitorMaxRes Unknown
szMonitorName AOC Q3277
szNotesEnglish No problems found.
szNotesLocalized Aucun problème n’a été détecté.
szOverlayEnglish Supported
szRankOfInstalledDriver 00D12001
szRegHelpText Unknown
szRevision Unknown
szRevisionId 0x00A1
szSubSysId 0x37931462
szTestResultD3D7English Not run
szTestResultD3D7Localized Non exécuté
szTestResultD3D8English Not run
szTestResultD3D8Localized Non exécuté
szTestResultD3D9English Not run
szTestResultD3D9Localized Non exécuté
szTestResultDDEnglish Not run
szTestResultDDLocalized Non exécuté
szVdd inconnu
szVendorId 0x10DE
Log Messages
[19596:2732:1118/165542.257:WARNING:angle_platform_impl.cc(52)] : compileToBinary(256): C:\fakepath(75,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(97,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[19596:13204:1118/165542.281:WARNING:angle_platform_impl.cc(52)] : compileToBinary(256): C:\fakepath(94,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(116,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[19596:18344:1118/165543.555:WARNING:angle_platform_impl.cc(52)] : compileToBinary(256): C:\fakepath(92,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(114,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[19596:15860:1118/165543.575:WARNING:angle_platform_impl.cc(52)] : compileToBinary(256): C:\fakepath(87,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(109,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
[19596:12032:1118/165543.885:WARNING:angle_platform_impl.cc(52)] : compileToBinary(256): C:\fakepath(81,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them C:\fakepath(103,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
[19596:14052:1118/171752.106:WARNING:ipc_message_attachment_set.cc(49)] : MessageAttachmentSet destroyed with unconsumed attachments: 0/1
GpuProcessHost: The unsandboxed GPU process exited normally. Everything is okay.
jeanbern
Messages postés
23924
Date d'inscription
vendredi 25 mars 2005
Statut
Contributeur
Dernière intervention
10 décembre 2019
2531
Par contre moi un fidèle de W7
la MAJ sur W10 m'a pas mal chamboulé l'interface (foncé etc..) et autres petites merdouilles .
Messages postés
23924
Date d'inscription
vendredi 25 mars 2005
Statut
Contributeur
Dernière intervention
10 décembre 2019
2531
Bonsoir ,
en fait j'ai ce phénomène récurent !!


Je pige pas trop avec la mémoire que j'ai et ma configue !!?
Merci pour votre aide

Malekal_morte-
Messages postés
172982
Date d'inscription
mercredi 17 mai 2006
Statut
Modérateur, Contributeur sécurité
Dernière intervention
13 décembre 2019
18546
Mais il a arrêté de planter suite aux manips ?
jeanbern
Messages postés
23924
Date d'inscription
vendredi 25 mars 2005
Statut
Contributeur
Dernière intervention
10 décembre 2019
2531
Non maintenant j'ai le message de dessus ! peut-être une libération de plus de mémoire ?
Mais je ne vois pas trop !!
A priori cela semble rémanent sur le site !!?
Mais comme c'est du Direct !! ça devient chiant de relancer la flèche enroulée en haut à gauche
Sur Firefox c'est ok mais limité car on n'a pas accès aux modules (routeurs)
donc on se met obligatoirement sur Chrome!
Malekal_morte-
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mercredi 17 mai 2006
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13 décembre 2019
18546 > jeanbern
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vendredi 25 mars 2005
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10 décembre 2019

Réinstalle proprement Google Chrome, en suivant exactement cette procédure : Réparer et réinstaller proprement Google Chrome

Vois si cela aide.
jeanbern
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vendredi 25 mars 2005
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10 décembre 2019
2531
Ok Merci je te tiens au courant demain car faut que je trouve un moment de calme au sein d'une course !!
et ce n'est pas évident !!
Merci
jeanbern
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vendredi 25 mars 2005
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2531
Bonjour ,
Non toujours le même problème !!