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Autoexec pour CSS

Nez0 7Messages postés 21 novembre 2008Date d'inscription - Dernière réponse le 9 févr. 2009 à 22:14
Bonjour,
Bonjour, j'ai a l'aide de différents site, crée un autoexec pour gagner des FPS.
J'aimerais savoir si je dois changer des choses pour eventuellement en gagner plus.
Citation :
mp_decals "1"
budget_show_history "0"
developer "0"
muzzleflash_light "0"
sensitivity "2.9"
zoom_sensitivity_ratio "1"
m_forward "1"
m_filter "1"
m_pitch "1"
m_side "1"
m_yaw "0.022"
hud_fastswitch "1"
hud_centerid "1"
r_decals "3"
r_3dnow "0"
r_3dsky "0"
r_ambientboost "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "1"
r_cleardecals "1"
r_drawflecks "0"
r_drawbatchdecals "0"
r_drawmodeldecals "0"
r_dopixelvisibility "0"
r_dynamic "0"
r_fastzreject "1"
r_ForceWaterLeaf "0"
r_flex "0"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_lightaverage "0"
r_lod "-1"
r_maxdlights "32"
r_maxmodeldecal "50"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "1"
r_spray_lifetime "1"
r_teeth "0"
r_renderoverlayfragment "0"
r_WaterDrawReflection "0"
r_waterdrawrefraction "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlightmin "0" r_shadowrendertotexture "1"
r_drawbatchdecals "0"
r_dynamic "0" fps_max "101"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_clipz "0"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmaptgasize "16"
mat_envmapsize "32"
mat_fastspecular "1"
mat_fastnobump "0"
mat_filterlightmaps "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_force_ps_patch "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_showlightmapcomponent "0"
mat_specular "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_wateroverlaysize "8"
mat_vsync "0"
cl_c4dynamiclight "1"
cl_detail_max_sway "0"
cl_detail_avoid_recover_speed "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_downloadfilter nosounds
cl_drawmonitors "0"
cl_dynamiccrosshair "0"
cl_min_ct "1"
cl_min_t "3"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_idealpitchscale "0.8"
cl_minmodels "1"
cl_pitchspeed "225"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_phys_props_enable "0"
cl_autowepswitch "0"
cl_showfps "1"
cl_show_splashes "0"
cl_show_bloodspray "1"
cl_wpn_sway_scale "0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "2"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_updaterate "101"
cl_cmdrate "101"
cl_interp_ratio "1"
cl_interp "0.01"
rope_smooth "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
rate "30000"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
Merci.
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Mp_decals "50"
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