Bonjour,
A tous , voilà j'aimerer créer mon serveur urban terror maisa chaque fois que jessaye il y a la console qui se met en route . et qui marque cela :
-=BUG=-T!flow: non pas la ^
ch0wch0w played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
DeezNutz captured the Blue flag!
xX-darklord-Xx: apprend a lire d'abord
maiden has taken the Blue flag!
maiden dropped the Blue flag!
maiden got a lead enema from TMG_Shogun's retro M4.
CriminalStudio returned the BLUE flag!
mirdochegal got a whole lot of hole from ARNAUD's DE round.
(*FU*)Vaur played 'catch the shiny bullet' with vicky's LR-300 rounds.
vicky was MP5K spammed without mercy by DeezNutz.
leousch|ubuntu got a lead enema from (*FU*)Vaur's retro M4.
xX-darklord-Xx: meme si j'avou que jai insulte
(DEAD) vicky: c bon la non!!
ch0wch0w was MP5K spammed without mercy by DeezNutz.
TMG_Shogun has taken the Red flag!
DeezNutz (Narrow Side Hallway): @ Patio Courtyard (!)
mirdochegal was on the wrong end of maiden's G36.
DeezNutz got a lead enema from TMG_Shogun's retro M4.
-=BUG=-T!flow: oui un pti peu je garde l'oeil sur la situation
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
You hit <Fg>Mr.Papaya in the Torso for 44% damage.
<Fg>Mr.Papaya got a lead enema from xX-darklord-Xx's retro M4.
maiden played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
leousch|ubuntu danced the UMP tango to ARNAUD's sweet sweet music.
xX-darklord-Xx: oops sorry
(DEAD) <Fg>Mr.Papaya: ho
ARNAUD played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
-=BUG=-T!flow: si y'a un mot de travers
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Torso by mirdochegal for 44% damage.
You were hit in the Arms by mirdochegal for 17% damage.
xX-darklord-Xx played 'catch the shiny bullet' with mirdochegal's LR-300 rounds.
mirdochegal had 42% Health.
mirdochegal got a lead enema from (*FU*)Vaur's retro M4.
TMG_Shogun captured the Red flag!
DeezNutz played 'catch the shiny bullet' with ch0wch0w's LR-300 rounds.
-=BUG=-T!flow: je kick !
maiden: gg anrnaud
vicky: lol
(*FU*)Vaur played 'catch the shiny bullet' with leousch|ubuntu's LR-300 rounds.
ARNAUD: bien joue
vicky managed to slow down DeezNutz's SR-8 round just a little.
xX-darklord-Xx: ok ba kik moi !
ch0wch0w was on the wrong end of maiden's G36.
DeezNutz disconnected
maiden: c clair
ARNAUD has taken the Blue flag!
vicky played 'catch the shiny bullet' with <Fg>Mr.Papaya's LR-300 rounds.
xX-darklord-Xx was kicked
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
80320 files in pk3 files
000000000000 resolved to 000.000.000.00:0000
----- FS_Startup -----
Going through search path...
----------------------
88352 files in pk3 files
Need paks: @q3ut4/ut4_spacejumps.pk3@q3ut4/ut4_spacejumps.pk3
URL: urbanterror.net/q3ut4/ut4_spacejumps.pk3
----- FS_Startup -----
Going through search path...
----------------------
96438 files in pk3 files
0000000000000000resolved to 0000000000000
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master0.gamespy.com:28900
Sending heartbeat to q3master.barrysworld.com:27950
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 185 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
128782 files in pk3 files
hummmm cest quoi tout sest chiffre resolved to0000000000000000
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabledHitch warning: 1309 msec frame time
UI menu load time = 187 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
136868 files in pk3 files
0000000000000000 resolved to 000000000000000
----- FS_Startup -----
Going through search path...
----------------------
144954 files in pk3 files
Need paks: @q3ut4/ut4_bounce_beta_4.pk3@q3ut4/ut4_bounce_beta_4.pk3
URL: urbanterror.net/q3ut4/ut4_bounce_beta_4.pk3
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 308 milli seconds
UI menu load time = 186 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
153040 files in pk3 files
XXX XXX XX resolved to XX XXX XX
----- FS_Startup -----
Going through search path...
----------------------
161126 files in pk3 files
Need paks: @q3ut4/ut4_uberjumps_beta3.pk3@q3ut4/ut4_uberjumps_beta3.pk3
********************
ERROR: Can not autodownload missing file(s), because the server does not have a download URL set.
You can try disabling autodownload or searching for the map on an UrT mapsite.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 307 milli seconds
UI menu load time = 183 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
169212 files in pk3 files
X resolved to X
Server is full.
Server is for low pings only
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200/AGP/SSE2
GL_VERSION: 2.0.3
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 461 milli seconds
UI menu load time = 324 milli seconds
16 bots parsed
13 crosshairs parsed
----- FS_Startup -----
Going through search path...
----------------------
177298 files in pk3 files
29 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
185384 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\8\sv_maxclients\12\sv_floodprotect\0\g_warmup\15\capturelimit\0\sv_hostname\[URBAN]land\g_followstrict\0\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\1\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\0\g_armbands\1\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\g_redTeam\Stroggs\g_blueTeam\Pagans\g_maxGameClients\0\g_gear\0\g_survivorrule\0\g_deadchat\2\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_abbey\sv_privateClients\0\g_enableDust\0\g_enableBreath\0\g_doWarmup\0\gamename\q3ut4\g_needpass\0\g_antilagvis\0\g_survivor\1\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1612 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to [IP sa s'est screet]
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to [ encore un ip ]
Sending heartbeat to master.urbanterror.net
Resolving master0.gamespy.com:28900
master0.gamespy.com:28900 resolved to [ encore un ]
Sending heartbeat to master0.gamespy.com:28900
Resolving q3master.barrysworld.com:27950
q3master.barrysworld.com:27950 resolved to [ puis le dernier ]
Sending heartbeat to q3master.barrysworld.com:27950
Mais la question s'est comment aller sur le serveur ?
Merci d'avance
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