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Enemy Territory-QUAKE Wars probleme démarage.

Posté par epileptik88, le dimanche 28 octobre 2007 à 11:45:55
Bonjour, j' ai un problème avec Enemy Territory - QUAKE Wars je l' est installer ( facilement ) pas de message d' erreur rien, mais en le démarrant un message d'erreur s' affiche :

THE OPEN GL DRIVER DOESN' T SUPPORT WGL CHOOSEPIXELFORMATARB

Je suis novice, alors doucement avec les termes , ; ) , merci.

Merci d' avance.
Configuration: Windows Vista
RADEON X1700 (512 MO RAM)
INTEL CORE 2 2.00ghz
Répondre à epileptik88  Signaler ce message aux modérateurs Aller au dernier message

1


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illidan57, le dimanche 28 octobre 2007 à 11:47:33
Je pene que se sont les pilote de ta carte raphique ki ne son pas a jour, mais sans conviction
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epileptik88, le dimanche 28 octobre 2007 à 11:51:06
Et bien j' ai installer le dernier pilote, j' ai appeller le conseillier du jeux il ma dit d' installer un HOT FIX le pilote 7.9 mais cela na rien donner a moins que je les mal effectuer.

Merci d' avoir répondu
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3


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epileptik88, le dimanche 28 octobre 2007 à 11:56:51
voila ce qu' il maffiche si cela peut aider :

...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/strogg_­sheet02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village­02.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village­03.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village­04.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.­stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_as­sault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_je­tty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_de­tails.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_tr­ims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rpr­ogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb­'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rpr­ogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'­
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb­'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstr­b'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.lo­cstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb­'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggress­or.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.loc­strb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.­locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constru­ctor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_coverto­ps.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_enginee­r.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldop­s.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.loc­strb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltr­ator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.l­ocstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppress­or.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier­.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.­locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technic­ian.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'­
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb­'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'­
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/french/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:1002 Device:71D5
Detected
2 1.99 GHz CPU
2048 MB of System memory
64 MB of Video memory on an optimal video architecture

This system qualifies for Low quality.
execing 'specs/minspec.dat'
execing 'specs/minspec_cpu.dat'
execing 'specs/minspec_gamedetail.dat'
execing 'specs/minspec_gpu.dat'
execing 'specs/minspec_gpudetail.dat'
execing 'specs/minspec_lighting.dat'
execing 'specs/minspec_foliage.dat'
Vendor:1002 Device:71D5
execing 'specs/minspec_foliage.dat'
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
FATAL ERROR: The OpenGL driver doesn't support wglChoosePixelFormatARB
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
The OpenGL driver doesn't support wglChoosePixelFormatARB
Répondre à epileptik88

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FUSIL, le dimanche 4 novembre 2007 à 20:19:48
bonjour,

cela pourrait venir peut etre de ton ecran qui peut etre trop ancien et qui ne supporte pas ce type de graphisme

??? peut être une idée comme une autre , faut tous éssayer!
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5


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quanc, le lundi 5 novembre 2007 à 18:08:11
jai exactemen le meme probleme ca fai tro chier
Répondre à quanc

6


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Quake wars, le samedi 17 novembre 2007 à 18:53:54
Bonjour, alors j'ai exactement le même probléme si quel'qun a quelchose se seré bien.
merci a+
Répondre à Quake wars

7


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eMiLe, le vendredi 14 décembre 2007 à 22:40:11
Moi pareille mais j déja réussi mais je sais plus commen on fait alors je suis embétr
parce-que je doit le refaire -_-
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darkshady, le jeudi 27 décembre 2007 à 14:29:01
moi c pareille sof ce sa mes mest ca:

...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.­stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_as­sault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_je­tty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_de­tails.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_tr­ims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rpr­ogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb­'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rpr­ogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'­
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb­'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstr­b'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.lo­cstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb­'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggress­or.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.loc­strb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.­locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constru­ctor.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_coverto­ps.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_enginee­r.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldop­s.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.loc­strb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltr­ator.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.l­ocstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppress­or.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier­.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.­locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technic­ian.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/game.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/global.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb'
...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/island.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb'­
...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb­'
...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb'­
...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb'
...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb'
------------------------------
couldn't exec 'etqwconfig.cfg'
execing 'localization/french/defaultbinds.cfg'
couldn't exec 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor:1002 Device:94C3
Detected
4 2.39 GHz CPU
2048 MB of System memory
256 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
execing 'specs/highspec.dat'
execing 'specs/highspec_cpu.dat'
execing 'specs/highspec_gamedetail.dat'
execing 'specs/highspec_gpu.dat'
execing 'specs/highspec_gpudetail.dat'
execing 'specs/highspec_lighting.dat'
execing 'specs/highspec_foliage.dat'
Vendor:1002 Device:94C3
execing 'specs/highspec_foliage.dat'
Failed to open server license code file for reading.
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_texture_rectangle
...using GL_ARB_texture_rectangle
...using GL_EXT_stencil_wrap
X..GL_EXT_stencil_two_side not found
...using GL_ATI_separate_stencil
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
...using GL_ARB_point_sprite
X..GL_ARB_occlusion_query not found
...using GL_EXT_framebuffer_object
X..GL_EXT_packed_depth_stencil not found
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
X..GL_ARB_fragment_program_shadow not found
...using GL_ARB_shadow
...using GL_ARB_depth_texture
X..GL_EXT_gpu_program_parameters not found
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
idFile_Permanent::Write: 0 bytes written to diag.txt
********************
ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_occlusion_query
********************
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Error during initialization


quelqun pourrait maider svp
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quanc, le samedi 29 décembre 2007 à 22:12:41
efaite moi javai ca c tt con il fo juste reduir la qualiter de limag quan on linstall
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CRUYFF14, le mardi 19 février 2008 à 18:02:53
Moi c'est pareil mais je crois que c'est avec Desktop voici ce qui met:


...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village­03.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village­04.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.­stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_as­sault_bridge.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_je­tty.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_1.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_2.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_3.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_4.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_5.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_6.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wa­ll_7.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_de­tails.stmapb'
...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_tr­ims.stmapb'
...loading binary 'generated/declb/renderprogs/atmosphere.rprogb'
...loading binary 'generated/declb/renderprogs/coverage.rprogb'
...loading binary 'generated/declb/renderprogs/depth.rprogb'
...loading binary 'generated/declb/renderprogs/foglights.rprogb'
...loading binary 'generated/declb/renderprogs/heathaze.rprogb'
...loading binary 'generated/declb/renderprogs/imposters.rprogb'
...loading binary 'generated/declb/renderprogs/occlusion.rprogb'
...loading binary 'generated/declb/renderprogs/portals.rprogb'
...loading binary 'generated/declb/renderprogs/renderbindings.rprogb'
...loading binary 'generated/declb/renderprogs/sfx.rprogb'
...loading binary 'generated/declb/renderprogs/sfx2.rprogb'
...loading binary 'generated/declb/renderprogs/shadow.rprogb'
...loading binary 'generated/declb/renderprogs/skies.rprogb'
...loading binary 'generated/declb/renderprogs/stuff.rprogb'
...loading binary 'generated/declb/renderprogs/trivial.rprogb'
...loading binary 'generated/declb/renderprogs/water.rprogb'
...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb'
...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rpr­ogb'
...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb­'
...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rpro­gb'
...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb'
...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb'
...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb'­
...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rpr­ogb'
...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb'­
...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb'
...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb­'
...loading binary 'generated/declb/imposters/imposters.impb'
...loading binary 'generated/declb/localization/locstr/default.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb'
...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb'
...loading binary 'generated/declb/localization/locstr/game/achievements.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb'
...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locst­rb'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstr­b'
...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.lo­cstrb'
...loading binary 'generated/declb/localization/locstr/game/classes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/default.locstrb'
...loading binary 'generated/declb/localization/locstr/game/intros.locstrb'
...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb­'
...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb'
...loading binary 'generated/declb/localization/locstr/game/votes.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggress­or.locstrb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.loc­strb'
...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.­locstrb'
...loading binary
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yof, le lundi 17 mars 2008 à 14:54:00
J'ai une piste pour les possesseurs de carte NVidia!

Dans le panneau de configuration de votre carte, désactiver l'option "Limite d'extension"! (soit de manière globale , soit spécifiquement pour Enemy Territory)..

Voir par exemple : http://www.collectivecomputing.com/~reed/etqw/ss/nvextension­limit.jpg

A+

Yof
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 benoit49, le samedi 3 mai 2008 à 11:00:56
lu moi j ai un probleme ossi qd j installe ennemy quake wars tt vas bien une fois installer je le lance et la a load us il retourne sur mon bureau et maffiche un message ' erreur sur lequel on me marque error intialing game
Répondre à benoit49
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