|
|
|
|
Posté par
epileptik88, le dimanche 28 octobre 2007 à 11:45:55Configuration: Windows Vista RADEON X1700 (512 MO RAM) INTEL CORE 2 2.00ghz
Je pene que se sont les pilote de ta carte raphique ki ne son pas a jour, mais sans conviction |
Et bien j' ai installer le dernier pilote, j' ai appeller le conseillier du jeux il ma dit d' installer un HOT FIX le pilote 7.9 mais cela na rien donner a moins que je les mal effectuer.
Merci d' avoir répondu |
voila ce qu' il maffiche si cela peut aider :
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/strogg_sheet02.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village02.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/french/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' couldn't exec 'autoexec.cfg' Vendor:1002 Device:71D5 Detected 2 1.99 GHz CPU 2048 MB of System memory 64 MB of Video memory on an optimal video architecture This system qualifies for Low quality. execing 'specs/minspec.dat' execing 'specs/minspec_cpu.dat' execing 'specs/minspec_gamedetail.dat' execing 'specs/minspec_gpu.dat' execing 'specs/minspec_gpudetail.dat' execing 'specs/minspec_lighting.dat' execing 'specs/minspec_foliage.dat' Vendor:1002 Device:71D5 execing 'specs/minspec_foliage.dat' Initializing OpenGL subsystem ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt ******************** FATAL ERROR: The OpenGL driver doesn't support wglChoosePixelFormatARB ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...resetting display ...shutting down QGL ...unloading OpenGL DLL idRenderSystem::Shutdown() Shutting down performance queries The OpenGL driver doesn't support wglChoosePixelFormatARB |
bonjour,
cela pourrait venir peut etre de ton ecran qui peut etre trop ancien et qui ne supporte pas ce type de graphisme ??? peut être une idée comme une autre , faut tous éssayer! |
jai exactemen le meme probleme ca fai tro chier |
Bonjour, alors j'ai exactement le même probléme si quel'qun a quelchose se seré bien.
merci a+ |
Moi pareille mais j déja réussi mais je sais plus commen on fait alors je suis embétr
parce-que je doit le refaire -_- |
moi c pareille sof ce sa mes mest ca:
...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_constructor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_covertops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_engineer.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_fieldops.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_infiltrator.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_medic.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_oppressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_soldier.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_technician.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/admin.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/bindings.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/game.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/global.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/hud.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/limbo.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/mainmenu.locstrb' ...loading binary 'generated/declb/localization/locstr/guis/maps.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/area22.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/ark.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/canyon.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/island.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/locations.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/objectives.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/outskirts.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/quarry.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/refinery.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/salvage.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/sewer.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/slipgate.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/valley.locstrb' ...loading binary 'generated/declb/localization/locstr/maps/volcano.locstrb' ------------------------------ couldn't exec 'etqwconfig.cfg' execing 'localization/french/defaultbinds.cfg' couldn't exec 'etqwbinds.cfg' couldn't exec 'autoexec.cfg' Vendor:1002 Device:94C3 Detected 4 2.39 GHz CPU 2048 MB of System memory 256 MB of Video memory on an optimal video architecture This system qualifies for High quality! execing 'specs/highspec.dat' execing 'specs/highspec_cpu.dat' execing 'specs/highspec_gamedetail.dat' execing 'specs/highspec_gpu.dat' execing 'specs/highspec_gpudetail.dat' execing 'specs/highspec_lighting.dat' execing 'specs/highspec_foliage.dat' Vendor:1002 Device:94C3 execing 'specs/highspec_foliage.dat' Failed to open server license code file for reading. Initializing OpenGL subsystem ...registered window class ...registered fake window class ...calling LoadLibrary( 'opengl32' ): succeeded ...initializing QGL ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_texture_rectangle ...using GL_ARB_texture_rectangle ...using GL_EXT_stencil_wrap X..GL_EXT_stencil_two_side not found ...using GL_ATI_separate_stencil ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found ...using GL_ARB_point_sprite X..GL_ARB_occlusion_query not found ...using GL_EXT_framebuffer_object X..GL_EXT_packed_depth_stencil not found ...using GL_EXT_blend_minmax ...using GL_ARB_multisample ...using GL_ARB_shader_objects ...using GL_ARB_vertex_shader ...using GL_ARB_fragment_shader X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture X..GL_EXT_gpu_program_parameters not found idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt idFile_Permanent::Write: 0 bytes written to diag.txt ******************** ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_occlusion_query ******************** --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down OpenGL subsystem ...releasing DC ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL idRenderSystem::Shutdown() Shutting down performance queries Error during initialization quelqun pourrait maider svp |
efaite moi javai ca c tt con il fo juste reduir la qualiter de limag quan on linstall |
Moi c'est pareil mais je crois que c'est avec Desktop voici ce qui met:
...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village03.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/slipgate/village04.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley08.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_assault_bridge.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_jetty.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_1.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_2.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_3.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_4.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_5.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_6.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/valley/valley_wall_7.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/doors_details.stmapb' ...loading binary 'generated/declb/surfacetypes/texturesheets/volcano/walls_trims.stmapb' ...loading binary 'generated/declb/renderprogs/atmosphere.rprogb' ...loading binary 'generated/declb/renderprogs/coverage.rprogb' ...loading binary 'generated/declb/renderprogs/depth.rprogb' ...loading binary 'generated/declb/renderprogs/foglights.rprogb' ...loading binary 'generated/declb/renderprogs/heathaze.rprogb' ...loading binary 'generated/declb/renderprogs/imposters.rprogb' ...loading binary 'generated/declb/renderprogs/occlusion.rprogb' ...loading binary 'generated/declb/renderprogs/portals.rprogb' ...loading binary 'generated/declb/renderprogs/renderbindings.rprogb' ...loading binary 'generated/declb/renderprogs/sfx.rprogb' ...loading binary 'generated/declb/renderprogs/sfx2.rprogb' ...loading binary 'generated/declb/renderprogs/shadow.rprogb' ...loading binary 'generated/declb/renderprogs/skies.rprogb' ...loading binary 'generated/declb/renderprogs/stuff.rprogb' ...loading binary 'generated/declb/renderprogs/trivial.rprogb' ...loading binary 'generated/declb/renderprogs/water.rprogb' ...loading binary 'generated/declb/renderprogs/game/railgunscope.rprogb' ...loading binary 'generated/declb/renderprogs/game/sniperscope.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_alphatest.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detail.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/basic_detailwm.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/foliage.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/parallax.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/self_illum.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/separate_depth.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/strogg.rprogb' ...loading binary 'generated/declb/renderprogs/interaction/translucent.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/ambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslambient.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/glslinteraction.rprogb' ...loading binary 'generated/declb/renderprogs/megatexture/interaction.rprogb' ...loading binary 'generated/declb/renderprogs/postprocess/glare.rprogb' ...loading binary 'generated/declb/renderprogs/skinning/skinning_matrix.rprogb' ...loading binary 'generated/declb/imposters/imposters.impb' ...loading binary 'generated/declb/localization/locstr/default.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/keys.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/misc.locstrb' ...loading binary 'generated/declb/localization/locstr/engine/sdnet.locstrb' ...loading binary 'generated/declb/localization/locstr/game/achievements.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_gdf_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg.locstrb' ...loading binary 'generated/declb/localization/locstr/game/chat_strogg_bot.locstrb' ...loading binary 'generated/declb/localization/locstr/game/classes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/default.locstrb' ...loading binary 'generated/declb/localization/locstr/game/intros.locstrb' ...loading binary 'generated/declb/localization/locstr/game/loadtips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/obituaries.locstrb' ...loading binary 'generated/declb/localization/locstr/game/ranks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/rewards.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tooltips.locstrb' ...loading binary 'generated/declb/localization/locstr/game/votes.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_aggressor.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_all.locstrb' ...loading binary 'generated/declb/localization/locstr/game/tasks/solo_common.locstrb' ...loading binary |
J'ai une piste pour les possesseurs de carte NVidia!
Dans le panneau de configuration de votre carte, désactiver l'option "Limite d'extension"! (soit de manière globale , soit spécifiquement pour Enemy Territory).. Voir par exemple : http://www.collectivecomputing.com/~reed/etqw/ss/nvextensionlimit.jpg A+ Yof |
lu moi j ai un probleme ossi qd j installe ennemy quake wars tt vas bien une fois installer je le lance et la a load us il retourne sur mon bureau et maffiche un message ' erreur sur lequel on me marque error intialing game |
| 12/04 10h21 | [X-Window] Démarrer 2 serveur X | X-Window |
| 12/04 10h29 | [KDE] Xscreensaver au démarrage | KDE |
| 14/04 15h10 | About:blank - Page de démarrage remplacée | Navigateurs |
| 14/04 17h37 | Démarrage de Windows sous un mode spécifique | Windows 3.1 |
| 14/05 13h12 | [Windows 98-Millenium] Disquette de démarrage | Windows 98 |
| 29/12 20h36 | Enemy Territory - QUAKE Wars | 2 |
| 23/12 19h44 | Jouer en ligne a enemy territory : quake wars | 3 |
| 29/11 20h05 | PB Enemy Territory Quake Wars | 1 |
| 13/11 22h10 | Problème avec ennemy territory quake wars | 2 |
![]() | Hijackthis - Hijackthis est un logiciel qui aide à la désinfection, cependant, il est à ne pas mettre entre toutes les mains. ... | Catégorie: Anti-Spyware Licence: Freeware/gratuit |
![]() | Vista Boot Pro - Vista Boot Pro est un outil permettant de faire cohabiter plusieurs systèmes Windows avec le système Windows Vista.... | Catégorie: Optimisation Licence: Freeware/gratuit |
![]() | BootVis - Si votre ordinateur est lent à démarrer, il est possible d'améliorer la vitesse de chargement en optimisant le processus de... | Catégorie: Optimisation Licence: Freeware/gratuit |
![]() | WAMP Server - WAMP5 (WAMP signifiant Windows Apache Mysql PHP) est une plateforme de développement Web sous Windows. Il vous permet de... | Catégorie: Serveurs Licence: Freeware/gratuit |
![]() | Enemy Territory: Quake Wars | Catégorie: Jeu vidéo Xbox 360 | 32.00 € PriceMinister |
![]() | Enemy Territory : Quake | Catégorie: Jeu vidéo PC | 19.04 € PriceMinister |
![]() | Enemy Territory: Quake Wars | Catégorie: Jeu vidéo PC | 35.00 € PriceMinister |
![]() | Enemy Territory - Quake | Catégorie: Jeu vidéo Xbox |