Il est pas tré simple de pouvoir créé un jeu il faux avoir des conéssense en programation moi jé créé un program qui t'ecris la chanson de joyeux aniversaire moi jé apris en regardans des exemple la langue c/c++ en un rien bon tu pe utuliser le logiciel just BASIQUE si tu ve savoir ou le telecharger va sur google est tape telecharger juste basique et apres des que tu conné la langue asser bien tu pe en créé un en ecriven quelque chose come sa
si tu ecris sa dan juste basique est pui play tu obtenera une montre
'clock2.bas - a clock program for Just BASIC v1.0
WindowWidth = 120
WindowHeight = 144
nomainwin
open "Clock" for graphics_nsb_nf as #clock
print #clock, "trapclose [exit]"
print #clock, "fill white"
for angle = 0 to 330 step 30
print #clock, "up ; home ; north ; turn "; angle
print #clock, "go 40 ; down ; go 5"
next angle
print #clock, "flush"
timer 1000, [display]
wait
[display] ' call this only when seconds has changed
time$ = time$()
hours = val(time$)
if hours > 12 then hours = hours - 12
minutes = val(mid$(time$, 4, 2))
seconds = val(right$(time$, 2))
' delete the last drawn segment, if there is one
if segId > 2 then print #clock, "delsegment "; segId - 1
' center the turtle
print #clock, "up ; home ; down ; north"
' erase each hand if its position has changed
if oldHours <> hours then print #clock, "size 2 ; color white ; turn "; oldHours * 30 + int(oldMinutes/2) ; " ; go 19 ; home ; color black ; north" : oldHours = hours
if oldMinutes <> minutes then print #clock, "size 2 ; color white ; turn "; oldMinutes * 6 ; " ; go 38 ; home ; color black ; north" : oldMinutes = minutes
if oldSeconds <> seconds then print #clock, "size 1 ; color white ; turn "; oldSeconds * 6 ; " ; go 38 ; home ; color black ; north" : oldSeconds = seconds
' redraw all three hands, second hand first
print #clock, "size 1 ; turn "; seconds * 6 ; " ; go 38"
print #clock, "size 2 ; home ; north ; turn "; hours * 30 + int(minutes/2); " ; go 19"
print #clock, "home ; north ; turn "; minutes * 6 ; " ; go 38"
' flush to end segment, then get the next segment id #
print #clock, "flush"
print #clock, "segment"
input #clock, segId
wait
[exit]
timer 0 'prevent timer ticks from building up
confirm "Quit Clock?"; q$
if q$ = "yes" then
close #clock
else
timer 1000, [display]
wait
end if
end